Pushing our publishing boundaries: 3d
One of the things that attracted me to 3d was the expressive possibilities of the medium and how we can incorporate these possibilities into a traditional publishing paradigm without having to resort to very expensive tools like the ones used for animation and CGI effects. [Mr. Doob](http://www.mrdoob.com/) is the creator of [Three.js](http://threejs.org/) arguably the most popular WebGL develoment framework in use today. In the first video, Mr. Doob and [AlteredQualia](http://alteredqualia.com/), another Three.JS developer, talk about Three.JS and its future. The presentation also acts as a technical introduction to the library. \[youtube=http://www.youtube.com/watch?v=qx40CRwwkS8&w=500\] The second presentation by Mr. Doob talks about how to make 3d more accessible to people who may not be familiar or comfortable with bare WebGL or OpenGL technologies. \[youtube=www.youtube.com/watch?v=n4Av-ClXCYU&w=500\]